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It all reeks of the game not being finished before it was released, and nothing irks me more than publishers booting games that aren’t done out the door.
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There are already plenty of mods out that fix many niggling little oddities, and a patch (which you should be sure to get if you pick the game up) from Paradox managed to fix a laundry list of crashes, performance issues and other quirks.
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Like so many PC games today, I fear that Hearts of Iron 3 isn’t going to be fixed until the game’s community does something about it. It’s like watching someone unerringly follow a flowchart over and over.įor a game that is (for most people, anyway) almost entirely single player, it makes me wonder what in the world Paradox was thinking when they paid so little attention to smartening up their bots. My absolute biggest disappointment in this title is that not once, ever, did my opponents feel like they were outsmarting me, outmaneuvering me, or doing anything other than exactly what you’d expect a computer controlled opponent to predictably do. It almost feels like cheating to use the nuances of the system in the way that they were intended, simply because the AI will never be able to effectively fight back against them, nor will it be able to leverage those same tricks against me. Why have such a detailed system when I have opponents that can’t use any of it against me? That, in turn, makes the entire game feel pointless. My opponents are complete morons that have absolutely no hope of grasping or taking advantage of the minutiae and complexity that makes the simulation behind Hearts of Iron 3 so good. At the heart of the game is a complex and beautiful formula that turns out one of the most realistic feeling renditions of World War 2 and the geopolitical atmosphere of the 1930’s – 1940’s that I’ve ever seen, yet it feels like I’m playing poker with those dogs from the painting. Much of the game feels ruined by the bad AI, actually. It’s all quite overwhelming at first, and the game’s inexcusably awful tutorial (tastelessly conducted by Adolf Hitler, no less) barely gives players the basics, let alone the strategic mindset you’ll need to succeed.ĭiplomacy is another major thing you’ll need to keep your eye on, but the game’s sometimes brainless artificial intelligence seems to make and break trade deals on a whim, preventing the negotiating from ever feeling real or meaningful. You’ll be managing everything from your economy, military production and research to forming headquarters, building a command structure, moving divisions around and deciding where to defend and attack. Smaller countries provide greater challenges by forcing you to decide where it is that you’re going to fall behind, as you don’t have the capabilities to keep up in every area. Obvious choices like the US or Germany seem to make for the largest amount of straightforward fun, as they’ve got piles of money, manpower and materials for you to conquer the world with.

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Hearts of Iron 3 doesn’t limit you to just the countries that played a major part in the war, and you’re free to pick from several different starting scenarios playing as any country that existed in 1936. This isn’t a game for the faint of heart or mind. There’s a lot of wonderfully simulated depth and complexity to the game, but only those with the patience to figure it all out are going to appreciate it.
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You’re put in charge of everything you can imagine that has to do with waging war, and I spent several hours perusing the manual and separately downloadable but free strategy guide just to even begin to understand the inner workings of what was happening on screen. Hearts of Iron 3 is about as close as you’re ever going to get to strapping on the combat boots of a Head of State trying to lead his country through World War 2.Īnd in this game, that’s just as tough of a job as it sounds.

It’s a title with many flaws, though it comes much closer to perfection than most. Hearts of Iron 3, a grand World War 2 strategy game, is developer Paradox Interactive’s latest take on their long running series.
